VISION
Hunters who act from Zeal believe that they know an obvious truth. Hunters who follow paths of Mercy believe in doing what feels right, over following some personal standard. And then there are a few who believe there is yet another course - it just hasn't been marked yet.
Like Zealots, these hunters set their sights to the distance and try to perceive a big picture. Like the Merciful, they are willing to consider new ideas and sensations with an open mind. Some are dreamers, some are outcasts. A radical few believe there is no truth, beauty or morality beyond what we make ourselves. Hunters on this primary path pursue freedom for all. Rather than fight to win battles against the unknown, they fight to end the war.
Visionaries don't pick one of the most obvious reactions to the Call. If your character doesn't attack, doesn't intervene and doesn't run away at her imbuing, but still does something - probably something clever and unpredictable - she could be a disciple of Vision. If her first response is curiosity, a need to know what the thing is and what it intends, rather than whether it should be destroyed or pitied, she probably sees the forest, not the trees.
She supports no accepted truth that she hasn't tested herself. "Yes, the punishment should fit the crime, but who should be punished, the criminal or the society that creates him?" "Of course gravity works, but does my soul rise or fall when I die?" Life is about the search for answers, which lie everywhere. The proponent of Vision simply looks for the right questions. In the fight against the unknown, her foremost question is: "How can this conflict be settled, once and for all?" There is currently only one creed and path for followers of this Virtue, at least as far as hunters are able to tell.
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