Hunters, their prey and nearly all other sentient beings in the World of Darkness have Attributes. These Traits determine your character's raw potential in several general categories. Most people have scores between 1 (poor) and 3 (above average), with 2 representing typical human potential. Rare gifted individuals may have an Attribute score of 4 (excellent) and a tiny percent of the population possesses scores of 5 (peak human capacity). These last are the people who break Olympic records, cure civilization-threatening diseases and end wars - or start them.
SOCIAL
Stalking the world's Most Dangerous Game is often treacherous, even for the most able hunters. Social Attributes come in handy for prudent ones who hope to enlist others' help, talk to "the enemy," lure unsuspecting prey into a more vulnerable position, or to deal with outsiders not in on the big secret. These Traits determine your character's capacity to win friends and influence people.
CHARISMA
Charisma comes into play when your character attempts to win over another or to get others to trust him. Charisma does not work through trickery or deceit - that's Manipulation's domain. Rather, Charisma works as a straightforward means to get others to share your character's point of view. It may take longer to win others to your side, but they won't hate you afterward as they might with Manipulation.
Specialties: Eloquent, Smooth Talker, Trustworthy, Commanding Presence, Charming
O Poor: You don't have many friends, but who needs stupid ol' friends anyway?
O O Average: You can be likable when you want to be.
O O O Good: People are drawn to you despite little or no special effort on your part.
O O O O Exceptional: Your disarming presence, even in a brief encounter, is talked about for months afterward.
O O O O O Outstanding: Near-strangers would take bullets for you.
MANIPULATION
Manipulation is the fine art of getting others to do what your character wants, whether it's in their best interests or not. The best manipulators can make others believe that a proposed task is indeed to their advantage, that there really is no better way. Of course, some people find that fast-talking and badgering produce quicker results. A character using Manipulation - as opposed to Charisma - doesn't want to make an ally, only to mold a patsy to her will. A hunter who applies Manipulation frequently wins few friends. No one likes to be used; failed or botched Manipulation rolls routinely engender feelings of distrust.
Specialties: Tempting, Evocative, Silver-Tongued, Calculating
O Poor: You've learned to tug at others' base desires, but that's all.
O O Average: You can usually put one over on folks who already trust you.
O O O Good: You seldom have to dirty your hands with unwanted chores.
O O O O Exceptional: People are your playthings, to be taken from their boxes and thrown away at your whim.
O O O O O Outstanding: "As your new president...."
APPEARANCE
The Appearance Attribute measures more than simply your character's looks - it represents the intangibles about her presence: the way your character holds herself in public, for example, or the air of confidence that she emanates. Almost everyone has been surprised by a seemingly unremarkable individual whose je ne sais quoi makes her irresistible. Despite countless trite maxims and "ugly duckling" rehashes, people are generally disposed toward those they find attractive, even if they think they should know better. The power of the first impression is immense; a character with low Appearance may struggle to create a good one. In fact, in social situations where first impressions are paramount, your character's Social dice pool may be limited to her Appearance score, even if the Attribute otherwise rolled
is Charisma or Manipulation.
Specialties: Seductive, Fresh-Faced, Aristocratic, Alluring
O Poor: You are the target of derision by people who should have outgrown the habit.
O O Average: You buy your own drinks at bars.
O O O Good: You find it easier to make friends of the opposite sex.
O O O O Exceptional: Your beauty attracts a lot of attention - which may not always be a good thing.
O O O O O Outstanding: You cause accidents at traffic lights.
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